Monster Property Vs Elemental Attacks

Nature of Properties

 * Neutral <-> Ghost


 * Fire <- Water <- Wind <- Earth <- Fire


 * Holy <-> Shadow / Undead


 * Poison

As you can see, Fire is weak again Water Property attacks, while Water is weak against Wind Property attacks & so on... So, to deal extra damage to lets say... Earth Property Enemy, its best to use Flame Arrows (Fire)

Elemental Levels
For Elemental Levels, you may have noticed... there is a number behind a monster's Elemental Property Example : Earth 2, Shadow 4, Fire 1, Water 3 & so on...

Monster of that particular Elemental Property gains Extra Resistances against its own property, as well as the element that it suppresses, both dependent on its Elemental Level A simple example : Wolf (Earth 1). It gains 50% resistance vs. Wind Attribute Attacks, 0% resistance vs. Earth Attribute Attacks, while receiving 50% penalty vs. Fire Attribute Attacks

As the Elemental Level Increases, the monster gains extra resistance vs. attacks of own property & suppressed property, as well as increasing penalty % damage from the dominating Element.

Another example : Sandman (Earth 3), It gains :


 * 100% resistance vs. Wind Attribute Attacks (Immune)


 * 100% resistance vs. Earth Attribute Attacks (Immune)


 * 100% penalty vs. Fire Attribute Attacks (200% Dmg)

Other than using the right weapon at the right time, Card are good ways to maximise your damage too. Please refer to the next section for the list of Cards.

Damage Reduction / Penalty List corresponding to Elemental Levels:
 * Negative % Dmg received means the attack actually heals the Monster.
 * Negative % Dmg will only occur IF the attack and the Monster are of same property. (Except Undead & Poison)
 * Example : Cat 'O Nine Tails (Fire 3), -25% Fire Dmg. A Flame Arrow with 1000 Fire Damage will heal it for (1000 x 25%) = 250 HP
 * Damage from Elemental Attacks not matching with the Monster's Element will NOT go below 0% (Except Undead & Poison)

Neutral Property

 * Weak Vs. ---


 * Normal Vs. Neutral, Fire, Water, Wind, Earth, Holy, Shadow, Undead, Poison

Monsters Regardless of Elemental Levels are Immune to Ghost Attribute Attacks, and receives no bonus or penalties on resistances from other attacks
 * Immune to Ghost -

Fire Property

 * Weak Vs. Water, Poison(Lv1, Lv2)


 * Normal Vs. Neutral, Wind


 * Resistance Vs. Fire, Earth, Ghost, Undead, Shadow(Lv4), Holy(Lv4)

Fire 1 Monsters receive


 * 25% Fire Damage


 * 50% Earth Damage


 * 100% Ghost Damage


 * 100% Undead Damage


 * 150% Water Damage


 * 125% Poison Damage

Fire 2 Monsters receive


 * 0% Fire Damage


 * 25% Earth Damage


 * 75% Ghost Damage


 * 75% Undead Damage


 * 175% Water Damage


 * 125% Poison Damage

Fire 3 Monsters receive


 * -25% Fire Damage


 * 0% Earth Damage


 * 50% Ghost Damage


 * 50% Undead Damage


 * 200% Water Damage

Fire 4 Monsters receive


 * -50% Fire Damage


 * 0% Earth Damage


 * 25% Ghost Damage


 * 25% Undead Damage


 * 200% Water Damage


 * 75% Shadow Damage


 * 75% Holy Damage

Water Property

 * Weak Vs. Wind


 * Normal Vs. Neutral, Earth, Shadow


 * Resistance Vs. Water, Fire, Poison, Ghost, Undead, Holy(Lv4)

Water 1 Monster receives


 * 25% Water Damage


 * 50% Fire Damage


 * 100% Poison Damage


 * 100% Ghost Damage


 * 100% Undead Damage


 * 175% Wind Damage

Water 2 Monster receives


 * 0% Water Damage


 * 25% Fire Damage


 * 75% Poison Damage


 * 75% Ghost Damage


 * 75% Undead Damage


 * 175% Wind Damage

Water 3 Monster receives


 * -25% Water Damage


 * 0% Fire Damage


 * 50% Poison Damage


 * 50% Ghost Damage


 * 50% Undead Damage


 * 200% Wind Damage

Water 4 Monster receives


 * -50% Water Damage


 * 0% Fire Damage


 * 25% Poison Damage


 * 25% Ghost Damage


 * 25% Undead Damage


 * 75% Holy Damage


 * 200% Wind Damage

Wind Property

 * Weak Vs. Earth


 * Normal Vs. Neutral, Fire, Shadow


 * Resistance Vs. Wind, Water, Ghost, Undead, Poison(Lv4), Holy(Lv4)

Wind 1 Monster receives


 * 25% Wind Damage


 * 50% Water Damage


 * 100% Ghost Damage


 * 100% Undead Damage


 * 150% Earth Damage

Wind 2 Monster receives


 * 0% Wind Damage


 * 25% Water Damage


 * 75% Ghost Damage


 * 75% Undead Damage


 * 175% Earth Damage

Wind 3 Monster receives


 * -25% Wind Damage


 * 0% Water Damage


 * 50% Ghost Damage


 * 50% Undead Damage


 * 200% Earth Damage

Wind 4 Monster receives


 * -50% Wind Damage


 * 0% Water Damage


 * 25% Ghost Damage


 * 25% Undead Damage


 * 200% Earth Damage


 * 75% Poison Damage


 * 75% Holy Damage

Earth Property

 * Weak Vs. Fire


 * Normal Vs. Neutral, Water, Shadow


 * Resistance Vs. Earth, Wind, Ghost, Undead, Poison(Lv4), Holy(Lv4)

Earth 1 Monster receives


 * 100% Earth Damage


 * 50% Wind Damage


 * 100% Ghost Damage


 * 100% Undead Damage


 * 150% Fire Damage

Earth 2 Monster receives


 * 50% Earth Damage


 * 25% Wind Damage


 * 75% Ghost Damage


 * 75% Undead Damage


 * 175% Fire Damage

Earth 3 Monster receives


 * 0% Earth Damage


 * 0% Wind Damage


 * 50% Ghost Damage


 * 50% Undead Damage


 * 200% Fire Damage

Earth 4 Monster receives


 * -50% Earth Damage


 * 0% Wind Damage


 * 25% Ghost Damage


 * 25% Undead Damage


 * 200% Fire Damage


 * 75% Poison Damage


 * 75% Holy Damage

Holy Property

 * Weak Vs. Shadow, Undead


 * Normal Vs. Neutral


 * Resistance Vs. Fire, Water, Wind, Earth, Poison, Ghost, Holy

Holy 1 Monster receives


 * 75% Damage from Fire, Water, Wind, Earth, Poison & Ghost Attacks


 * 0% Damage form Holy Attack


 * 125% Damage form Shadow Attack


 * 100% Damage form Undead Attack

Holy 2 Monster receives


 * 50% Damage from Fire, Water, Wind, Earth, Poison & Ghost Attacks


 * -25% Damage form Holy Attack


 * 150% Damage form Shadow Attack


 * 125% Damage form Undead Attack

Holy 3 Monster receives


 * 25% Damage from Fire, Water, Wind, Earth, Poison & Ghost Attacks


 * -50% Damage form Holy Attack


 * 175% Damage form Shadow Attack


 * 150% Damage form Undead Attack

Holy 4 Monster receives


 * 0% Damage from Fire, Water, Wind, Earth, Poison & Ghost Attacks


 * -75% Damage form Holy Attack


 * 200% Damage form Shadow Attack


 * 175% Damage form Undead Attack

Shadow Property

 * Weak Vs. Holy


 * Normal Vs. Neutral, Fire, Water, Wind, Earth


 * Resistance Vs. Shadow, Undead, Poison, Ghost

Shadow 1 Monster receives


 * 0% Shadow Damage


 * 0% Undead Damage


 * 50% Poison Damage


 * 75% Ghost Damage


 * 125% Holy Damage

Shadow 2 Monster receives


 * -25% Shadow Damage


 * 0% Undead Damage


 * 25% Poison Damage


 * 50% Ghost Damage


 * 150% Holy Damage

Shadow 3 Monster receives


 * -50% Shadow Damage


 * 0% Undead Damage


 * 0% Poison Damage


 * 25% Ghost Damage


 * 175% Holy Damage

Shadow 4 Monster receives


 * -75% Shadow Damage


 * 0% Undead Damage


 * 0% Poison Damage


 * 0% Ghost Damage


 * 200% Holy Damage

Undead Property

 * Weak Vs. Holy, Ghost, Fire, Water


 * Normal Vs. Neutral, Wind, Poison


 * Resistance Vs. Undead, Shadow, Earth

Undead 1 Monster receives


 * 0% Undead Damage


 * -25% Shadow Damage


 * 100% Earth Damage


 * 100% Ghost Damage


 * 150% Holy Damage


 * 125% Fire Damage


 * 100% Water Damage

Undead 2 Monster receives


 * 0% Undead Damage


 * -50% Shadow Damage


 * 100% Earth Damage


 * 125% Ghost Damage


 * 175% Holy Damage


 * 150% Fire Damage


 * 100% Water Damage

Undead 3 Monster receives


 * 0% Undead Damage


 * -75% Shadow Damage


 * 75% Earth Damage


 * 150% Ghost Damage


 * 200% Holy Damage


 * 175% Fire Damage


 * 125% Water Damage

Undead 4 Monster receives


 * 0% Undead Damage


 * -100% Shadow Damage


 * 50% Earth Damage


 * 175% Ghost Damage


 * 200% Holy Damage


 * 200% Fire Damage


 * 150% Water Damage

Poison Property

 * Weak Vs. Holy(Lv3, Lv4)


 * Normal Vs. Neutral


 * Resistance Vs. Poison, Shadow, Undead, Ghost, Fire(Lv4), Water(Lv4), Wind(Lv4), Earth(Lv4)

Poison 1 Monster receives


 * 0% Poison Damage


 * 50% Shadow Damage


 * 50% Undead Damage


 * 100% Ghost Damage


 * 100% Holy Damage

Poison 2 Monster receives 0% Poison Damage


 * 25% Shadow Damage


 * 25% Undead Damage


 * 75% Ghost Damage


 * 100% Holy Damage

Poison 3 Monster receives


 * 0% Poison Damage


 * 0% Shadow Damage


 * 0% Undead Damage


 * 50% Ghost Damage


 * 125% Holy Damage

Poison 4 Monster receives


 * 0% Poison Damage


 * 25% Shadow Damage


 * 25% Undead Damage


 * 25% Ghost Damage


 * 125% Holy Damage


 * 75% Fire, Water, Wind, Earth Damage


 * The only Poison 4 Monster in the Database is Eremes Guile & its MVP version.

Ghost Property

 * Weak Vs. Ghost


 * Normal Vs Fire, Water, Wind, Earth, Shadow, Undead, Holy


 * Resistance Vs. Neutral, Poison

Ghost 1 Monster receives


 * 25% Neutral Damage


 * 100% Poison Damage


 * 125% Ghost Damage

Ghost 2 Monster receives


 * 25% Neutral Damage


 * 75% Poison Damage


 * 150% Ghost Damage

Ghost 3 Monster receives


 * 0% Neutral Damage


 * 50% Poison Damage


 * 175% Ghost Damage

Ghost 4 Monster receives


 * 0% Neutral Damage


 * 25% Poison Damage


 * 200% Ghost Damage